Traits
Darkened Sclera (Gold)
Can replace Entaramelle's default trait 'Colourful Sclera' however it will cost a full rare trait potion.
Extra Long Ears (Gold)
Generally reaches below knees to the ankles if floppy.
Extra Spurs (Gold)
Entaramelle subtype exclusive.
Trait is optional. Can be placed anywhere on the body.
Cerata (Gold)
Standard Aramelle Only.
This trait can be anywhere on the body.
Trait is optional.
Guard's Claws (Gold)
Guard Heritage default. All Guard's need these claws.
Available for all Guard subtypes, it does not need a potion requirement for upload.
These claws can heat up to 100 °C during a Guard's 'Boiling Point'. Otherwise, the claws remain at a warm temperature.
Vented Arms (Gold)
Guard Heritage default.
Available for all Guard subtypes, does not need a potion requirement for upload.
These vents release steam from Guard Aramelle's bodies. More steam comes out during a Guard's 'Boiling Point', the higher the pressure of the steam, the hotter it can become! However, be careful around a Guard's vents as it has been recorded that the steam can get a recorded temperature of 600°C!
Generally, though, the steam is nice and warm, with Guards that don't protect Queens or Oracles working amazingly as sauna and at hotspring workers~
Guard's Fins (Gold)
Guard Heritage default.
Available for Standard Guard subtype only, does not need a potion requirement for upload.
Leg Bug Claws (Gold)
Guard Heritage default for Entos. All Entos must have 2 claws on their feet, no more or less.
Available for Ento Guard subtype only, does not need a potion requirement for upload.
Large Tail Add-On (Gold)
Can be stacked onto another tail trait.
Tail can be up to 2.5x longer than body.
Firey Breath (Gold)
Available for Guards and Fusion Aramelles only.
Venomous (Gold)
Entaramelle subtype exclusive.
Must be paired with one of the following traits:
- Fangs
- Mandibles
- Stinger
Trait is optional.
Boiling Point (Gold)
Guard Heritage default.
Available for all Guard subtypes, does not need a potion requirement for upload.
Boiling Point is a term referring to when a Guard experiences high internal temperatures, causing a lot of pressurized steam to build up within its body. This steam is ejected through the nose and Vented Arms of a Guard.
Boiling point is a biologically developed weapon ability for Guard Aramelles, it causes their claws to reach temperatures upwards of 100°C, and the higher the pressure the hotter the ejected steam can get, reaching temperatures of 600°C! So be careful between sparring Guards!