Traits

ROYAL

ROYAL (Gold)

Category: Heritage
Species: Symprite

To add the ROYAL heritage to your symprite you will need to obtain the ROYAL POTION from the Trait Merchant shop!

This heritage needs to be applied to the main design, and cannot be an "alt" form. 

A ROYAL Symprite needs to show off their:

RIDGED HORNS, ENHANCED FANGS, AND A TALLER AND/OR BULKIER BUILD!

 

THIS HERITAGE CAN BE APPLIED TO:

OCEAN, SWAMP,  and ARCTIC Symprites.

 

YOU MAY STACK UP TO 3 HERITAGES ON A CHARACTER

HYBRID (Restricted)

Category: Heritage
Species: Symprite

This trait is special in that it only applies to Symprites with 2 subtypes. This trait cannot be added with any potion.

FUSION (Restricted)

Category: Heritage
Species: Aramelle
BRUTE

BRUTE (Gold)

Category: Heritage
Species: Symprite
To add the BRUTE  heritage to your symprite you will need to obtain the BRUTE POTION from the seasonal Black Market shop!
This heritage cannot be applied to the main form, and needs to manually be added as a secondary form.
To generate the second masterlist image you will need to create a ticket on the discord, the brute form cannot be the main masterlist image of the symprite.

 

🐟 BRUTE SYMPRITE TRAIT RULES 🐟

A BRUTE Symprite needs to show off their:

CLAW TIPS, BIG CHEST AND ARM FUR, BIG PAWS, and FETLOCKS!

The claw tips on the end of the ears can be applied to any ear trait as long as they are visible.

 

THIS HERITAGE CAN BE APPLIED TO:

OCEAN, SWAMP, OASIS and CRYSTAL Symprites.

 

YOU MAY STACK UP TO 3 HERITAGES ON A CHARACTER!

 

IMP

IMP (Gold)

Category: Heritage
Species: Symprite
To add the IMP heritage to your symprite you will need to obtain the IMP POTION from the seasonal Black Market shop!
This heritage needs to be applied to the main design, and cannot be an "alt" form. 

 

🐟 IMP SYMPRITE TRAIT RULES 🐟

An IMP Symprite needs to show off their:

IMP HEAD WINGS, BIOTE IMP WINGS, RED EYE RING, AND DEWCLAWS!

Imp wings do not need to follow the normal 25% minimum value rule and can be any color.

 

THIS HERITAGE CAN BE APPLIED TO:

OCEAN, SWAMP, OASIS, CRYSTAL  and ARCTIC Symprites.

 

YOU MAY STACK UP TO 3 HERITAGES ON A CHARACTER!

GUARD (Gold)

Category: Heritage
Species: Aramelle

Guards are not made through Gold Potions, they require their unique heritage potion to be made/applied to an Aramelle.
(There is currently no way to make a Guard Aramelle aside from purchasing a premade from a sale)
Guards have the same requirements as regular Aramelles based on their subtype. They need the addition of the following traits on top:

 ** You need to add these traits to your guard character. They are FREE
, so... DO NOT BUY THE POTIONS WHEN UPLOADING. **

 


Mandatory traits for all guards include:
- Guard's Claws
- Vented Arms
- Firey Breath 
- Boiling Point

Mandatory subtype traits for guards include:
- Guard's Fins (Standard)
- Leg Bug Claws (Ento)        

The guard heritage cannot be reversed once applied to an aramelle itself.

these have to visually stand out and be taller compared to any other normal aramelle. Please refrain from drawing a guard aramelle small, these naturally have to be taller.

Moo Horns

Moo Horns (Silver)

Category: Horns (SYM)
Species: Symprite
Ram Horns

Ram Horns (Silver)

Category: Horns (SYM)
Species: Symprite

Broken Keratin

Broken Keratin (Gold)

Category: Horns (SYM)
Species: Symprite

Large gouges, scars, carvings, cracks and full breaks that would affect the biote inside require this trait.

Extra Horns

Extra Horns (Gold)

Category: Horns (SYM)
Species: Symprite

Can duplicate horns up to 3 times, no more than 3!

Can have multiple shapes of horns if combined with the traits (aka natural shape horns + moo horns).

Holographic Keratin

Holographic Keratin (Gold)

Category: Horns (SYM)
Species: Symprite

Very holographic!

Star Horns

Star Horns (Gold)

Category: Horns (SYM)
Species: Symprite
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