Traits
ROYAL (Gold)
This Heritage needs to be applied to the main design and cannot be an alternate form.
A ROYAL Symprite needs to show off their:
RIDGED HORNS, ENHANCED FANGS, AND A TALLER AND/OR BULKIER BUILD!
THIS HERITAGE CAN BE APPLIED TO:
OCEAN, SWAMP, and ARCTIC Symprites.
YOU MAY STACK UP TO 3 HERITAGES ON A CHARACTER!
BRUTE (Gold)
A BRUTE Symprite needs to show off their:
CLAW TIPS, BIG CHEST AND ARM FUR, BIG PAWS, and FETLOCKS!
The claw tips on the end of the ears can be applied to any ear trait as long as they are visible.
THIS HERITAGE CAN BE APPLIED TO:
OCEAN, SWAMP, OASIS and CRYSTAL Symprites.
YOU MAY STACK UP TO 3 HERITAGES ON A CHARACTER!
IMP (Gold)
An IMP Symprite needs to show off their:
IMP HEAD WINGS, BIOTE IMP WINGS, RED EYE RING, AND DEWCLAWS!
Imp wings do not need to follow the normal 25% minimum value rule and can be any color.
Make sure the biote imp wings are connected to the biote and not the side of the body! this is important.
THIS HERITAGE CAN BE APPLIED TO:
OCEAN, SWAMP, OASIS, CRYSTAL and ARCTIC Symprites.
YOU MAY STACK UP TO 3 HERITAGES ON A CHARACTER!
GUARD (Gold)
Guards are not made through Gold Potions, they require their unique heritage potion to be made/applied to an Aramelle.
(There is currently no way to make a Guard Aramelle aside from purchasing a premade from a sale)
Guards have the same requirements as regular Aramelles based on their subtype. They need the addition of the following traits on top:
** You need to add these traits to your guard character. They are FREE, so... DO NOT BUY THE POTIONS WHEN UPLOADING. **
Mandatory traits for all guards include:
- Guard's Claws
- Vented Arms
- Firey Breath
- Boiling Point
Mandatory subtype traits for guards include:
- Guard's Fins (Standard)
- Leg Bug Claws (Ento)
The guard heritage cannot be reversed once applied to an aramelle itself.
these have to visually stand out and be taller compared to any other normal aramelle. Please refrain from drawing a guard aramelle small, these naturally have to be taller.
Coloured Sclera (Gold)
This trait allows the Sclera to be ANY color/value!
Shaped Pupils (Gold)
Can be any shape except for heart as it is its own trait <3
Sea Dragon Whiskers (Gold)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO OCEAN SUBTYPE
This trait is visually different from the Whisker trait, as it is allowed to branch off. The other Whisker trait is limited to the end tips only!
Oversized Ears (Gold)
Needs to be combined with another ear trait for shape.
Ears need to be up to x4 or x5 times the original trait size for this to be applied.
Broken Keratin (Gold)
Large gouges, scars, carvings, cracks, and full breaks that would affect the biote inside require this trait.
Extra Horns (Gold)
Can duplicate horns up to 3 times, but no more than 3!
Can have multiple shapes of horns if combined with multiple traits (e.g. Moo Horns + Bull Horns).
Split Horns (Gold)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO SWAMP SUBTYPE
Horns can ONLY split into two with this trait!