Traits
Webbed Paws (Default)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO SWAMP SUBTYPE
REQUIRED TRAIT FOR SWAMP SUBTYPE
Bonsai Overgrowth (Diamond)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO SWAMP SUBTYPE
Grass Overgrowth (Silver)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO SWAMP SUBTYPE
Grass must be a natural grass color.
Harvest Overgrowth (Silver)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO SWAMP SUBTYPE
Harvest Overgrowth is only applied to foods and wheats we manually have to plant and harvest, like grains, pumpkins, corn and so forth.
Foods that are harvested in the wild like fruits and berries do not need this trait and can be applied with the default Plant Decor trait!
Scaled Legs (Default)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO ARCTIC SUBTYPE
REQUIRED TRAIT FOR ARCTIC SUBTYPE
Ice Overgrowth (Gold)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO ARCTIC SUBTYPE
This trait can only be natural colors like shades of blue, green, soft pink and purple.
Plant Decor (Default)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO SWAMP SUBTYPE
REQUIRED TRAIT FOR SWAMP SUBTYPE
Gold Markings (Hybrid)
LIMITED TRAIT ONLY APPLIES TO HYBRID SYMPRITES
This trait is mandatory on any Symprite Hybrid!
This trait cannot be bought with an Obsidian potion.
Metallic Scales (Gold)
MUST BE DRAWN AND SHAPED LIKE FISH SCALES
Can be any type of metal such as copper, rose gold, silver, etc!
Silver Markings (Gold)
Markings can only be drawn in silver colors.
Desert Claws (Default)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO OASIS SUBTYPE
REQUIRED TRAIT FOR OASIS SUBTYPE
Body Plating (Default)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO OASIS AND CRYSTAL SUBTYPEs
REQUIRED TRAIT FOR OASIS AND CRYSTAL SUBTYPES
Can be heavily stylized!
Gem Overgrowth (Silver)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO CRYSTAL SUBTYPE
Cavern Claws (Default)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO CRYSTAL SUBTYPE
REQUIRED TRAIT FOR CRYSTAL SUBTYPE
Gem Decor (Default)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO CRYSTAL SUBTYPE
REQUIRED TRAIT FOR CRYSTAL SUBTYPE
Ethereal Wisp (Diamond)
If applied to the body, it is required to fully cover 2 limbs OR THE HEAD, either: 2 full arms, 2 full legs, or a full leg and a full arm. This trait cannot be applied to the Biote since it is a body and head trait.
When applied to the head, it has to fully visually engulf the head or partly (like a split).
The trait can never cover less then 50% of the head and cannot be applied to ONLY horns and ears since it's stuck to the fur of the Symprite.
This trait is visually strong and creates a thick wisp-like effect. If it is applied to the head alone, all prior facial features will be hidden on the masterlist.
This trait is also visually not allowed to engulf more then 70% of the body! NOT COUNTING THE BIOTE!
For the masterlist, the trait itself needs to be visually SOLID so it's easier to spot, making it also easier for mods to check and approve it.
You are, however, free to draw it semi-transparent, just not for the masterlist image.
Oilspill pattern (Obsidian)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO TIDEPOOL SUBTYPE
Star Touched (Diamond)
‼️ This trait can be stacked up to 3 times with 3 Star Touched potions, INCREASING the coverage rate by 10% PER potion up to 30% total‼️
The above example shows what the patches might look like on different base colors!
STAR TOUCHED PATCH RULES
- ❗ This is a body trait, this can only be applied to the body and partially the horns, not the biote and/or hooves! ❗
- ❗ The patches need to visually STAND OUT on the base coat. ❗
- ❗ The patches are allowed to go down to 15% in value, this only applies to the patches, not the scars. ❗
- The patches have to visually look like fur patches, they cannot be geometric shapes, circles, etc.
- You don't need the Shimmer Coat trait for the slight sparkles added on the patches themselves, it comes with the Star Touched trait.
❗When this trait is applied and no scars are SHOWN on tHE BODY, THE eyes need to be tearing for the ML IMAGE❗
❗Scars on the Star Touched parts will appear mildly glowing and are allowed to have different types of colors/gradients❗
Scarification/custom carved patterns in the skin are commonly done on Symprites with this trait.
❗THE METALLIC TRAIT IS NOT ALLOWED TO BE COMBINED WITH THIS TRAIT❗
Mimicking golden markings is not allowed. Be aware that this is a carefully moderated trait to avoid fake Hybrid Symprites.
Veiled Capelet (Silver)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO OCEAN SUBTYPE
This trait either starts from the top of the head, behind the back of the head, or on the shoulders, much like the original version.
When drawn, this trait must show transparancy - this is a see-through trait!
Markings and patterns are allowed to faintly glow, like the Ghost Jellyfish in real-life. Just make sure this glow is specifically applied to the trait itself.
Bat Wisp (Diamond)
This potion is only available during the month of October!
These specific wisps are more defined, and therefore the Symprite is allowed to be drawn interacting with it on the Masterlist!
Keep in mind that these wisps are NOT sentient! They are still formed from the misty wisps produced by a Symprite's body and aren't alive like an animal or pet would be and therefore don't require food/water, since they dissapear and reappear constantly!