Traits
Webbed Paws (Default)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO SWAMP SUBTYPE
REQUIRED TRAIT FOR SWAMP SUBTYPE
Bonsai Overgrowth (Diamond)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO SWAMP SUBTYPE
Grass Overgrowth (Silver)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO SWAMP SUBTYPE
Grass must be a natural grass color.
Harvest Overgrowth (Silver)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO SWAMP SUBTYPE
Harvest overgrowth is only applied to foods and wheats we manually have to plant and harvest, like grains, pumpkins, corn and so forth.
Foods that are harvested in the wild like fruits and berries do not need this trait and can be applied with the default plant decor trait!
Scaled Legs (Default)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO ARCTIC SUBTYPE
REQUIRED TRAIT FOR ARCTIC SUBTYPE
Ice Overgrowth (Gold)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO ARCTIC SUBTYPE
This trait can only be natural colors like shades of blue, green, soft pink and purple.
Plant Decor (Default)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO SWAMP SUBTYPE
REQUIRED TRAIT FOR SWAMP SUBTYPE
Gold Markings (Restricted)
LIMITED TRAIT ONLY APPLIES TO HYBRID SYMPRITES
This trait is mandatory on any symprite hybrid!
This trait cannot be bought with an obsidian potion.
Metallic Scales (Gold)
MUST BE DRAWN AND SHAPED LIKE FISH SCALES
Can be any type of metal such as copper, rose gold, silver, etc!
Silver Markings (Gold)
Markings can only be drawn in silver colors.
Desert Claws (Default)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO OASIS SUBTYPE
REQUIRED TRAIT FOR OASIS SUBTYPE
Body Plating (Default)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO OASIS AND CRYSTAL SUBTYPEs
REQUIRED TRAIT FOR OASIS AND CRYSTAL SUBTYPES
Can be heavily stylized!
Gem Overgrowth (Silver)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO CRYSTAL SUBTYPE
Cavern Claws (Default)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO CRYSTAL SUBTYPE
REQUIRED TRAIT FOR CRYSTAL SUBTYPE
Gem Decor (Default)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO CRYSTAL SUBTYPE
REQUIRED TRAIT FOR CRYSTAL SUBTYPE
Ethereal Wisp (Diamond)
if applied to the body it is required to fully cover 2 limbs OR THE HEAD, either: 2 full arms, 2 full legs, or a full leg and a full arm. this trait cannot be applied to a biote since its a body and head trait.
when applied to the head it has to fully visually engulf the head or partly (like a split)
the trait can never cover less then 50% of the head, and cannot be applied to ONLY horns and ears since it's stuck to the fur of the symprite.
this trait is visually strong and creates a thick wisplike effect, if its applied to the head alone, all prior facial features will be hidden on the masterlist.
This trait is also visually not allowed to engulf more then 70% of the body! NOT COUNTING IN THE BIOTE!
For a ML (masterlist image) the trait itself needs to be visually SOLID so it's easier to spot, making it also easy for mods to check and approve it.
You are however free to draw it semi transparent, just not for the masterlist image.