Traits

Webbed Paws

Webbed Paws (Default)

Category: Body / Fur (SYM)
Species: Symprite (Swamp subtype)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO SWAMP SUBTYPE

REQUIRED TRAIT FOR SWAMP SUBTYPE

Bonsai Overgrowth

Bonsai Overgrowth (Diamond)

Category: Body / Fur (SYM)
Species: Symprite (Swamp subtype)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO SWAMP SUBTYPE
Grass Overgrowth

Grass Overgrowth (Silver)

Category: Body / Fur (SYM)
Species: Symprite (Swamp subtype)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO SWAMP SUBTYPE

Grass must be a natural grass color.

Harvest Overgrowth

Harvest Overgrowth (Silver)

Category: Body / Fur (SYM)
Species: Symprite (Swamp subtype)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO SWAMP SUBTYPE

 

Harvest Overgrowth is only applied to foods and wheats we manually have to plant and harvest, like grains, pumpkins, corn and so forth.

Foods that are harvested in the wild like fruits and berries do not need this trait and can be applied with the default Plant Decor trait!

Scaled Legs

Scaled Legs (Default)

Category: Body / Fur (SYM)
Species: Symprite (Arctic subtype)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO ARCTIC SUBTYPE

REQUIRED TRAIT FOR ARCTIC SUBTYPE

Ice Overgrowth

Ice Overgrowth (Gold)

Category: Body / Fur (SYM)
Species: Symprite (Arctic subtype)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO ARCTIC SUBTYPE

This trait can only be natural colors like shades of blue, green, soft pink and purple.

Plant Decor

Plant Decor (Default)

Category: Body / Fur (SYM)
Species: Symprite (Swamp subtype)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO SWAMP SUBTYPE

REQUIRED TRAIT FOR SWAMP SUBTYPE

Gold Markings

Gold Markings (Hybrid)

Category: Body / Fur (SYM)
Species: Symprite
LIMITED TRAIT ONLY APPLIES TO HYBRID SYMPRITES

This trait is mandatory on any Symprite Hybrid!

This trait cannot be bought with an Obsidian potion.

Metallic Scales

Metallic Scales (Gold)

Category: Body / Fur (SYM)
Species: Symprite

MUST BE DRAWN AND SHAPED LIKE FISH SCALES

Can be any type of metal such as copper, rose gold, silver, etc!

Silver Markings

Silver Markings (Gold)

Category: Body / Fur (SYM)
Species: Symprite

Markings can only be drawn in silver colors.

Desert Claws

Desert Claws (Default)

Category: Body / Fur (SYM)
Species: Symprite (Oasis subtype)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO OASIS SUBTYPE

REQUIRED TRAIT FOR  OASIS SUBTYPE

Body Plating

Body Plating (Default)

Category: Body / Fur (SYM)
Species: Symprite
SUBTYPE LIMITED TRAIT ONLY APPLIES TO OASIS AND CRYSTAL SUBTYPEs

REQUIRED TRAIT FOR  OASIS AND CRYSTAL SUBTYPES

Can be heavily stylized!

Gem Overgrowth

Gem Overgrowth (Silver)

Category: Body / Fur (SYM)
Species: Symprite (Crystal subtype)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO CRYSTAL SUBTYPE
Cavern Claws

Cavern Claws (Default)

Category: Body / Fur (SYM)
Species: Symprite (Crystal subtype)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO CRYSTAL SUBTYPE

REQUIRED TRAIT FOR  CRYSTAL SUBTYPE

Gem Decor

Gem Decor (Default)

Category: Body / Fur (SYM)
Species: Symprite (Crystal subtype)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO CRYSTAL SUBTYPE

REQUIRED TRAIT FOR  CRYSTAL SUBTYPE

Ethereal Wisp

Ethereal Wisp (Diamond)

Category: Body / Fur (SYM)
Species: Symprite
This trait can only be applied with the ETHEREAL POTION. This potion can currently be bought from the Trait Merchant for a steep price!

This potent yet dormant trait has been inherited across generations, tracing its origins to the era of the Great Merge. In ancient times, this trait was notoriously unpredictable, frequently overwhelming a Symprite with an intense, wisp-like mist. 
 
In modern times, however, the trait has become more manageable. Symprites who exert considerable effort to accumulate the necessary currency can now enjoy its benefits. The potion required to activate this trait is laborious to produce and does not naturally transfer from parent to offspring. Its manifestation only occurs after the consumption of the potion, which is known for its unpleasant taste.
🐟 CLICK FOR Ethereal MASTERLIST trait RULES THaT MUST BE FOLLOWED 🐟

If applied to the body, it is required to fully cover 2 limbs OR THE HEAD, either: 2 full arms, 2 full legs, or a full leg and a full arm. This trait cannot be applied to the Biote since it is a body and head trait.

When applied to the head, it has to fully visually engulf the head or partly (like a split).
The trait can never cover less then 50% of the head and cannot be applied to ONLY horns and ears since it's stuck to the fur of the Symprite.

This trait is visually strong and creates a thick wisp-like effect. If it is applied to the head alone, all prior facial features will be hidden on the masterlist.

This trait is also visually not allowed to engulf more then 70% of the body! NOT COUNTING THE BIOTE!

For the masterlist, the trait itself needs to be visually SOLID so it's easier to spot, making it also easier for mods to check and approve it.

You are, however, free to draw it semi-transparent, just not for the masterlist image.

Oilspill pattern

Oilspill pattern (Obsidian)

Category: Body / Fur (SYM)
Species: Symprite (Tidepool subtype)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO TIDEPOOL SUBTYPE
Star Touched

Star Touched (Diamond)

Category: Body / Fur (SYM)
Species: Symprite
To add the STAR TOUCHED trait you need the STAR TOUCHED POTION from the Trait Merchant!
‼️ This trait can be stacked up to 3 times with 3 Star Touched potions, INCREASING the coverage rate by 10% PER potion up to 30% total‼️ 

 

The above example shows what the patches might look like on different base colors!

STAR TOUCHED PATCH RULES

 

  • ❗ This is a body trait, this can only be applied to the body and partially the horns, not the biote and/or hooves! ❗
  • ❗ The patches need to visually STAND OUT on the base coat. ❗
  • ❗ The patches are allowed to go down to 15% in value, this only applies to the patches, not the scars. ❗
  •  The patches have to visually look like fur patches, they cannot be geometric shapes, circles, etc.
  •  You don't need the Shimmer Coat trait for the slight sparkles added on the patches themselves, it comes with the Star Touched trait.

 

❗When this trait is applied and no scars are SHOWN on tHE BODY, THE eyes need to be tearing for the ML IMAGE❗

 

❗Scars on the Star Touched parts will appear mildly glowing and are allowed to have different types of colors/gradients❗
Scarification/custom carved patterns in the skin are commonly done on Symprites with this trait.

THE METALLIC TRAIT IS NOT ALLOWED TO BE COMBINED WITH THIS TRAIT

Mimicking golden markings is not allowed. Be aware that this is a carefully moderated trait to avoid fake Hybrid Symprites.

Veiled Capelet

Veiled Capelet (Silver)

Category: Body / Fur (SYM)
Species: Symprite (Ocean subtype)
SUBTYPE LIMITED TRAIT ONLY APPLIES TO OCEAN SUBTYPE
The Veiled Capelet trait is an Ocean-exclusive deviation of the normal Capelet trait.
This trait either starts from the top of the head, behind the back of the head, or on the shoulders, much like the original version.
When drawn, this trait must show transparancy - this is a see-through trait!

Markings and patterns are allowed to faintly glow, like the Ghost Jellyfish in real-life. Just make sure this glow is specifically applied to the trait itself.

Bat Wisp

Bat Wisp (Diamond)

Category: Body / Fur (SYM)
Species: Symprite
To apply this trait, you need to buy the Seasonal Bat Wisp Potion in the Trait Shop!

This potion is only available during the month of October!

This trait is a special seasonal deviation of the normal Wisp trait. Unlike the Wisp trait, this mutated variant allows the Symprite to create strong visual shapes of bat-like creatures!
These specific wisps are more defined, and therefore the Symprite is allowed to be drawn interacting with it on the Masterlist!

Keep in mind that these wisps are NOT sentient! They are still formed from the misty wisps produced by a Symprite's body and aren't alive like an animal or pet would be and therefore don't require food/water, since they dissapear and reappear constantly!
41 results found.