Traits
Wisp (Diamond)
Must be attached to the body at least once.
The wisp effect actually comes from patches on a Symprite's body that release an excess buildup of moisture from under the fur/scales!
Ethereal Wisp (Diamond)
If applied to the body, it is required to fully cover 2 limbs OR THE HEAD, either: 2 full arms, 2 full legs, or a full leg and a full arm. This trait cannot be applied to the Biote since it is a body and head trait.
When applied to the head, it has to fully visually engulf the head or partly (like a split).
The trait can never cover less then 50% of the head and cannot be applied to ONLY horns and ears since it's stuck to the fur of the Symprite.
This trait is visually strong and creates a thick wisp-like effect. If it is applied to the head alone, all prior facial features will be hidden on the masterlist.
This trait is also visually not allowed to engulf more then 70% of the body! NOT COUNTING THE BIOTE!
For the masterlist, the trait itself needs to be visually SOLID so it's easier to spot, making it also easier for mods to check and approve it.
You are, however, free to draw it semi-transparent, just not for the masterlist image.
Will-O-Wisp (Epic)
Optional trait.
These are produced similarly to Symprite Wisps however they are caused by the Aramelle's high internal temperature, causing the body to release excess built-up steam.
Aramelles with the trait Bioluminescence may have glowing Will-O-Wisp, hence where the trait name originally came from.