Traits

Wisp

Wisp (Diamond)

Category: Body / Fur (SYM)
Species: Symprite

Must be attached to the body at least once.

The wisp effect actually comes from patches on a Symprite's body that release an excess buildup of moisture from under the fur/scales!
This trait cannot resemble pets, animals, or any other sentient-looking beings. This trait is very fluid and, therefore, cannot take on super concrete shapes.

trait lore
This trait is quite an odd one, since it’s something the Symprite  naturally produces on its body.
A Symprite with the Wisp trait naturally collects sweat and water from its surroundings on random patches on its body, and when this spot overflows, it bursts and creates a temporary wisp-like effect!
Ethereal Wisp

Ethereal Wisp (Diamond)

Category: Body / Fur (SYM)
Species: Symprite
This trait can only be applied with the ETHEREAL POTION. This potion can currently be bought from the Trait Merchant for a steep price!

This potent yet dormant trait has been inherited across generations, tracing its origins to the era of the Great Merge. In ancient times, this trait was notoriously unpredictable, frequently overwhelming a Symprite with an intense, wisp-like mist. 
 
In modern times, however, the trait has become more manageable. Symprites who exert considerable effort to accumulate the necessary currency can now enjoy its benefits. The potion required to activate this trait is laborious to produce and does not naturally transfer from parent to offspring. Its manifestation only occurs after the consumption of the potion, which is known for its unpleasant taste.
🐟 CLICK FOR Ethereal MASTERLIST trait RULES THaT MUST BE FOLLOWED 🐟

If applied to the body, it is required to fully cover 2 limbs OR THE HEAD, either: 2 full arms, 2 full legs, or a full leg and a full arm. This trait cannot be applied to the Biote since it is a body and head trait.

When applied to the head, it has to fully visually engulf the head or partly (like a split).
The trait can never cover less then 50% of the head and cannot be applied to ONLY horns and ears since it's stuck to the fur of the Symprite.

This trait is visually strong and creates a thick wisp-like effect. If it is applied to the head alone, all prior facial features will be hidden on the masterlist.

This trait is also visually not allowed to engulf more then 70% of the body! NOT COUNTING THE BIOTE!

For the masterlist, the trait itself needs to be visually SOLID so it's easier to spot, making it also easier for mods to check and approve it.

You are, however, free to draw it semi-transparent, just not for the masterlist image.

Bat Wisp

Bat Wisp (Diamond)

Category: Body / Fur (SYM)
Species: Symprite
To apply this trait, you need to buy the Seasonal Bat Wisp Potion in the Trait Shop!

This potion is only available during the month of October!

This trait is a special seasonal deviation of the normal Wisp trait. Unlike the Wisp trait, this mutated variant allows the Symprite to create strong visual shapes of bat-like creatures!
These specific wisps are more defined, and therefore the Symprite is allowed to be drawn interacting with it on the Masterlist!

Keep in mind that these wisps are NOT sentient! They are still formed from the misty wisps produced by a Symprite's body and aren't alive like an animal or pet would be and therefore don't require food/water, since they dissapear and reappear constantly!

Will-O-Wisp (Epic)

Category: Ability (ARA)
Species: Aramelle

Optional trait.
These are produced similarly to Symprite Wisps however they are caused by the Aramelle's high internal temperature, causing the body to release excess built-up steam. 
Aramelles with the trait Bioluminescence may have glowing Will-O-Wisp, hence where the trait name originally came from.

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