Traits
ROYAL (Gold)
This Heritage needs to be applied to the main design and cannot be an alternate form.
A ROYAL Symprite needs to show off their:
RIDGED HORNS, ENHANCED FANGS, AND A TALLER AND/OR BULKIER BUILD!
THIS HERITAGE CAN BE APPLIED TO:
OCEAN, SWAMP, and ARCTIC Symprites.
YOU MAY STACK UP TO 3 HERITAGES ON A CHARACTER!
HYBRID (Restricted)
This trait is special in that it only applies to Symprites with 2 subtypes. This trait cannot be added with any potion.
BRUTE (Gold)
A BRUTE Symprite needs to show off their:
CLAW TIPS, BIG CHEST AND ARM FUR, BIG PAWS, and FETLOCKS!
The claw tips on the end of the ears can be applied to any ear trait as long as they are visible.
THIS HERITAGE CAN BE APPLIED TO:
OCEAN, SWAMP, OASIS and CRYSTAL Symprites.
YOU MAY STACK UP TO 3 HERITAGES ON A CHARACTER!
IMP (Gold)
An IMP Symprite needs to show off their:
IMP HEAD WINGS, BIOTE IMP WINGS, RED EYE RING, AND DEWCLAWS!
Imp wings do not need to follow the normal 25% minimum value rule and can be any color.
Make sure the biote imp wings are connected to the biote and not the side of the body! this is important.
THIS HERITAGE CAN BE APPLIED TO:
OCEAN, SWAMP, OASIS, CRYSTAL and ARCTIC Symprites.
YOU MAY STACK UP TO 3 HERITAGES ON A CHARACTER!
GUARD (Gold)
Guards are not made through Gold Potions, they require their unique heritage potion to be made/applied to an Aramelle.
(There is currently no way to make a Guard Aramelle aside from purchasing a premade from a sale)
Guards have the same requirements as regular Aramelles based on their subtype. They need the addition of the following traits on top:
** You need to add these traits to your guard character. They are FREE, so... DO NOT BUY THE POTIONS WHEN UPLOADING. **
Mandatory traits for all guards include:
- Guard's Claws
- Vented Arms
- Firey Breath
- Boiling Point
Mandatory subtype traits for guards include:
- Guard's Fins (Standard)
- Leg Bug Claws (Ento)
The guard heritage cannot be reversed once applied to an aramelle itself.
these have to visually stand out and be taller compared to any other normal aramelle. Please refrain from drawing a guard aramelle small, these naturally have to be taller.
UNSTABLE (Diamond)
An UNSTABLE Symprite needs to show off their:
NECK SCALES, TALONS, and UNSTABLE BIOTE!
THIS HERITAGE CAN BE APPLIED TO:
OCEAN, SWAMP, OASIS, CRYSTAL and ARCTIC Symprites.
YOU MAY STACK UP TO 3 HERITAGES ON A CHARACTER!
Here are some visuals to help you out and give you some examples on how to draw the UNSTABLE Heritage's traits, as well as the traits' limits!
Always make sure the neck and talon scales stand out VISUALLY! They are not allowed to blend in with the body/markings - they need to cleanly stand out.
❗ Scales / Ornate patterns / Swirls still have to follow the VALUE guide and cannot be darker than 25% value.
❗ Scars cannot HIDE where the talons end. It has to look clear on the Masterlist image.
Normal ridges/spikes are allowed on Oasis and Crystal Symprites, but from the moment they become too long and "bug-like", the Symprite would require the UNSTABLE Heritage!
❗ You're allowed to combine the Biote shape with other Biote traits, but the ridges and/or spikes must still visually stand out.
❗ The Biote must look visibly sharp, strong, and/or scary! If deemed not spiked enough, your design will be sent back to you for appropriate edits.
A Symprite needs all 3 visual indicators to have this Heritage. Prior Symprites on the Masterlist with 1 or 2 of these attributes are counted as oddities and therefore don't get this Heritage applied.