Traits

ROYAL

ROYAL (Gold)

Category: Heritage
Species: Symprite

To add the ROYAL Heritage to your symprite you will need to obtain the ROYAL POTION from the Trait Merchant shop!

This Heritage needs to be applied to the main design and cannot be an alternate form. 

A ROYAL Symprite needs to show off their:

RIDGED HORNS, ENHANCED FANGS, AND A TALLER AND/OR BULKIER BUILD!

 

THIS HERITAGE CAN BE APPLIED TO:

OCEAN, SWAMP,  and ARCTIC Symprites.

 

YOU MAY STACK UP TO 3 HERITAGES ON A CHARACTER!

trait lore
It’s believed that this heritage can be traced back to the days after the great merge, due to the chaotic aftermath of the event. Since the high outburst of cognitive awareness spreaded among symprites, thet demand for rebuilding, reclaiming and setting up a society was at an all time high. It’s assumed the royal heritage started appearing around this time due to the increased strength the heritage seems to have, their often more bulky appearance and high energy output. Their high energy output and seemingly less need for sleep is combated by the fact that Royals are generally a very hungry bunch and can consume up to 3x the average portion.

This also gets reflected on their horns, the keratin seemingly overflown with so much virility it started to separate and create this spike like effect on them.
These symprites also sport a visible set of sharper fangs compared to a common Symprite. It’s assumed this was there to aid them with eating more harsher foods like raw meat and fish when their bodies also had to adapt to their new biotes. In the more recent years, where cooking is now the norm and raw foods are rarely the main dish anymore, fangs often appear shorter and more dull these days, the need for them seemingly growing dimmer.

HYBRID (Restricted)

Category: Heritage
Species: Symprite

This trait is special in that it only applies to Symprites with 2 subtypes. This trait cannot be added with any potion.

trait lore
This heritage can better be described as a mutation since it virtually cannot be passed down from a parent to their offspring, since this heritage seemingly works without rhyme or reason.
 A hybrid symprite has incredibly small odds of being born when their parents are 2 different subtypes, even though great attempts have been made nobody has figured out how to increase these odds yet.

Newborn hybrids have access to both their parents subtype traitpools, and due to some odd genetic mismatch they sport very brightly colored gold markings when born.
Even though the odds are extremely low twins also have been known to be born both sharing the Hybrid trait.
Triplets hysterically have not been documented yet but it’s assumed the chance is there even with dire odds.
It is believed that partly Abyss symprites are to blame for Hybrids since they share the same markings, this however is all speculation and not grounded with actual evidence.
It’s perhaps something the biote does when overloaded with too much information from 2 subtypes, and therefore creates a some sort of “missmatch” when picking a genetic pattern and accidently merging them.
 
Speculations aside Hybrids live the same lives as any other Symprite and do not gain any natural advantages like some other heritages, besides the ability to show off a few more traits these are like any other symprite and usually do not get special treatment among their kind.

FUSION (Restricted)

Category: Heritage
Species: Aramelle
BRUTE

BRUTE (Gold)

Category: Heritage
Species: Symprite
To add the BRUTE Heritage to your Symprite, you will need to obtain the BRUTE POTION from the seasonal Black Market shop!
This Heritage cannot be applied to the main form and needs to manually be added as a secondary form.
To generate the secondary masterlist image, you will need to create a ticket on the Discord via contact-a-mod. The Brute form cannot be the main masterlist image of the Symprite.

 

🐟 BRUTE SYMPRITE TRAIT RULES 🐟

A BRUTE Symprite needs to show off their:

CLAW TIPS, BIG CHEST AND ARM FUR, BIG PAWS, and FETLOCKS!

The claw tips on the end of the ears can be applied to any ear trait as long as they are visible.

 

THIS HERITAGE CAN BE APPLIED TO:

OCEAN, SWAMP, OASIS and CRYSTAL Symprites.

 

YOU MAY STACK UP TO 3 HERITAGES ON A CHARACTER!

 

IMP

IMP (Gold)

Category: Heritage
Species: Symprite
To add the IMP Heritage to your Symprite, you will need to obtain the IMP POTION from the seasonal Black Market shop!
This Heritage needs to be applied to the main design and cannot be an alternate form. 

 

🐟 IMP SYMPRITE TRAIT RULES 🐟

An IMP Symprite needs to show off their:

IMP HEAD WINGS, BIOTE IMP WINGS, RED EYE RING, AND DEWCLAWS!

Imp wings do not need to follow the normal 25% minimum value rule and can be any color.

 

THIS HERITAGE CAN BE APPLIED TO:

OCEAN, SWAMP, OASIS, CRYSTAL  and ARCTIC Symprites.

 

YOU MAY STACK UP TO 3 HERITAGES ON A CHARACTER!

GUARD (Gold)

Category: Heritage
Species: Aramelle

Guards are not made through Gold Potions, they require their unique heritage potion to be made/applied to an Aramelle.
(There is currently no way to make a Guard Aramelle aside from purchasing a premade from a sale)
Guards have the same requirements as regular Aramelles based on their subtype. They need the addition of the following traits on top:

 ** You need to add these traits to your guard character. They are FREE
, so... DO NOT BUY THE POTIONS WHEN UPLOADING. **

 


Mandatory traits for all guards include:
- Guard's Claws
- Vented Arms
- Firey Breath 
- Boiling Point

Mandatory subtype traits for guards include:
- Guard's Fins (Standard)
- Leg Bug Claws (Ento)        

The guard heritage cannot be reversed once applied to an aramelle itself.

these have to visually stand out and be taller compared to any other normal aramelle. Please refrain from drawing a guard aramelle small, these naturally have to be taller.

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